The paper reports the critical-analytical investigation on existent models and processes of enjoyment and use in the field of cultural heritage, combining space perception and experimentation, fostering knowledge transfer to a wide audience, multisensory cultural experience and interactive participation with the aim of enhancing the current models. The acquisition of knowledge from different disciplinary cores – design, archaeology, physics, cognitive sciences, computer science, electronics, art history – allowed tracing the ongoing transformations and obtaining an overview of the current models of fruition both nationally and internationally. The challenge will be to give further emphasis to the improvement of current models and to guide the future design of interactive enjoyment and use by bringing together the various aspects analysed in order to return meaningful and customized narratives based on the users’ needs, through perceptual, immersive, and multisensory experiences in the spatial dimension of the project, thus engaging the user at multiple levels.

Multidirectional and Multilevel Models of Museum Enjoyment and Use between Spatial Narration and Multisensory Perceptual Experience

Camelia Chivaran
;
Sonia Capece
2022

Abstract

The paper reports the critical-analytical investigation on existent models and processes of enjoyment and use in the field of cultural heritage, combining space perception and experimentation, fostering knowledge transfer to a wide audience, multisensory cultural experience and interactive participation with the aim of enhancing the current models. The acquisition of knowledge from different disciplinary cores – design, archaeology, physics, cognitive sciences, computer science, electronics, art history – allowed tracing the ongoing transformations and obtaining an overview of the current models of fruition both nationally and internationally. The challenge will be to give further emphasis to the improvement of current models and to guide the future design of interactive enjoyment and use by bringing together the various aspects analysed in order to return meaningful and customized narratives based on the users’ needs, through perceptual, immersive, and multisensory experiences in the spatial dimension of the project, thus engaging the user at multiple levels.
2022
La contribución presenta la investigación crítico-analítica sobre los modelos y los procesos de uso y disfrute existentes en el ámbito del patrimonio cultural, combinando la percepción y la experimentación del espacio, favoreciendo la transferencia de conocimientos a un amplio público, la experiencia cultural multisensorial y la participación interactiva con el objetivo de mejorar los modelos actuales. Gracias al aporte de conocimientos de diversas disciplinas –diseño, arqueología, física, ciencias cognitivas, informática, electrónica, historia del arte– fue posible rastrear las transformaciones en proceso y obtener una visión general de los modelos actuales de disfrute museístico a nivel nacional e internacional. El desafío radicará en contribuir al perfeccionamiento de los modelos actuales, orientando el diseño futuro hacia un uso y disfrute interactivo. Para ello, se reunirán los diversos aspectos analizados, con el fin de generar narrativas significativas y personalizadas a los requerimientos del usuario, a través de experiencias perceptivas, inmersivas y multisensoriales en la dimensión espacial del proyecto, involucrando al usuario en múltiples niveles.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11591/484268
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