Current smart IoT technologies have the potential to make a breakthrough in the support of Cultural Heritage (CH), by providing information and communication technology to enhance effectively current models of art recreation and enjoyment. To turn such potential into reality, IoT-based technological solutions for CH should be designed by taking into account two main factors: on the one hand, they must be able to involve and attract different types of users, on the other they must avoid focusing users' attention solely on the smartness and novelty of the supporting technologies, thus diverting them from living the experience of being in a cultural site. To this aim, endowing IoT applications with anthropic interfaces seems a promising way to explore, and most prominent among such interfaces are those based on capabilities for Natural Language Understanding and Generation. In this paper we propose a preliminary case study describing an IoT infrastructure supporting Human Computer Interaction (HCI) Models, designed for art recreation. An IoT infrastructure supports a system for Holographic Projections, driven by an NLP interaction, for users' enjoyment in cultural sites. Users' experiences were collected for supporting further analysis and improving the system tuning. Copyright is held by the owner/author(s).

Internet of things for driving human-like interactions: A case study for cultural smart environment

Marulli F.
Methodology
;
2017

Abstract

Current smart IoT technologies have the potential to make a breakthrough in the support of Cultural Heritage (CH), by providing information and communication technology to enhance effectively current models of art recreation and enjoyment. To turn such potential into reality, IoT-based technological solutions for CH should be designed by taking into account two main factors: on the one hand, they must be able to involve and attract different types of users, on the other they must avoid focusing users' attention solely on the smartness and novelty of the supporting technologies, thus diverting them from living the experience of being in a cultural site. To this aim, endowing IoT applications with anthropic interfaces seems a promising way to explore, and most prominent among such interfaces are those based on capabilities for Natural Language Understanding and Generation. In this paper we propose a preliminary case study describing an IoT infrastructure supporting Human Computer Interaction (HCI) Models, designed for art recreation. An IoT infrastructure supports a system for Holographic Projections, driven by an NLP interaction, for users' enjoyment in cultural sites. Users' experiences were collected for supporting further analysis and improving the system tuning. Copyright is held by the owner/author(s).
2017
9781450347747
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11591/442612
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