In this paper, by means of the newest immersive audio technologies the concept of soundscape is used as a historical research tool to provide a better understanding for past sensorial worlds. The study discusses the differences of historical soundscape reconstructions, which rely on physically based modelling idea, inspired from game audio design (procedural audio) or sound design for films. The written historical documents on early 20th century Naples and Istanbul’s vendor cries have been selected as both case studies to be reconstructed. While exploring the historical soundscape design requirements, two different 3D sound spatialization processes have been preferred: The first method uses Cockos Reaper digital audio workstation with the IEM plug-in suite and the second method UE4-Wwise. The perceptual tests were conducted to understand both the performance difference between two methods and the cultural differences between two ancient cities. The results of comparisons were presented in the paper.

The soundscape reconstructions of the early 20th century vendor cries in streets of Istanbul and Naples with two 3D sound spatialization approaches

Masullo, Massimiliano;Maffei, Luigi
2020

Abstract

In this paper, by means of the newest immersive audio technologies the concept of soundscape is used as a historical research tool to provide a better understanding for past sensorial worlds. The study discusses the differences of historical soundscape reconstructions, which rely on physically based modelling idea, inspired from game audio design (procedural audio) or sound design for films. The written historical documents on early 20th century Naples and Istanbul’s vendor cries have been selected as both case studies to be reconstructed. While exploring the historical soundscape design requirements, two different 3D sound spatialization processes have been preferred: The first method uses Cockos Reaper digital audio workstation with the IEM plug-in suite and the second method UE4-Wwise. The perceptual tests were conducted to understand both the performance difference between two methods and the cultural differences between two ancient cities. The results of comparisons were presented in the paper.
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11591/441616
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? ND
social impact