Cubic perspective is an attractive option for drawing vr panoramas, as it carries with it the familiarity of classical perspective and its ease of drawing line segments. Its simplicity is however only apparent as the transition of line images between the various planes of the cube can be baffling to the draughtsman. We argue that the best way to systematize this perspective is to see it fully as a spherical perspective and start by classifying and rendering its geodesics.

Boxing the Visual Sphere: towards a systematic solution of the cubical perspective

Lucas Fabián Olivero;Adriana ROSSI
2019

Abstract

Cubic perspective is an attractive option for drawing vr panoramas, as it carries with it the familiarity of classical perspective and its ease of drawing line segments. Its simplicity is however only apparent as the transition of line images between the various planes of the cube can be baffling to the draughtsman. We argue that the best way to systematize this perspective is to see it fully as a spherical perspective and start by classifying and rendering its geodesics.
2019
9788849237627
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11591/402706
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