The Museo Archeologico Nazionale di Napoli (MANN, National Archaeological Museum of Naples) is one of the most important archaeological museums in the world. Starting in 2017, MANN launched several projects, including: “Father and Son”, the first video game made by an archaeological museum , and “Antico Presente” (“Old Present”), five short films produced by the museum, each of them based on a different artwork selected from the museum’s permanent collections and produced in five different languages. Both projects represent a first attempt to use new “languages” (the digital and the cinematographic one), in order to open a dialogue with new audiences and to address the museum accessibility issue in a new way. The idea behind these projects is to “bring the museum out of the museum walls”, in the assumption that some tools may amplify the museum's attitude to speak and to interact with its audiences, both in the spatial sense (outside of its physical perimeter) and in the temporal dimension (not only during the visit experience, but also before, and after it).

Museums across boundaries

Ludovico Solima
2021

Abstract

The Museo Archeologico Nazionale di Napoli (MANN, National Archaeological Museum of Naples) is one of the most important archaeological museums in the world. Starting in 2017, MANN launched several projects, including: “Father and Son”, the first video game made by an archaeological museum , and “Antico Presente” (“Old Present”), five short films produced by the museum, each of them based on a different artwork selected from the museum’s permanent collections and produced in five different languages. Both projects represent a first attempt to use new “languages” (the digital and the cinematographic one), in order to open a dialogue with new audiences and to address the museum accessibility issue in a new way. The idea behind these projects is to “bring the museum out of the museum walls”, in the assumption that some tools may amplify the museum's attitude to speak and to interact with its audiences, both in the spatial sense (outside of its physical perimeter) and in the temporal dimension (not only during the visit experience, but also before, and after it).
2021
Solima, Ludovico
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11591/413674
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