The research is presented here in a text that will show-and the results obtained through studies, arguments and elaborations, structuring in order to describe the conceptual-creative process and design, in order to make clear the obvious and immediate readability the topic dealt with its development and expansion of discussion. The relationship between the drawing, intended as a graphic expression of a project, and its realization has always been a dichotomy. Already Alberti, in fact, had broken down, for better exposure, the architecture in two disciplines, emerging as the latter is composed of "design and construction", ie is the project and the technology needed for its construction. Despite this, the boundary between these two moments of the same process, though so distinct, it has never been precisely marked. The Ecole Politecnique, expression of the Enlightenment, the 800 is all the personality of Gaspard Monge, which accentuates this separation by creating two distinct figures: the architect and the engineer, Monge also supported the scientific value geometry in writing his treatise that the design is "a means to seek the truth." Point of union between the two is the design, while the former favors the stylistic qualities, makes him the second technical and structural properties. Coming to more recent times is the indissoluble relationship between geometry and fashion, who created new professional but with deep roots. These details give us the opportunity to highlight the possibilities offered by technological innovation in the field of graphics and, more generally, infomediale, which lead to careful reflection on the use of these digital technologies, supported by a wealth of knowledge trans-disciplinary, based on the culture of the project. The two described concepts can coexist and evolve into a single model that can be traced to the field of fashion design. This field leads to the creation of the designer, clear figure in the production of clothing / fashion, designing and creating thinking. In fact, the creative activity has historically been a designer working with art, but supported by geometric rules (using polygonal surfaces). The reproduction of the human body has always resulted in technical problems for designers, since this subject is characterized by a great variety of forms, proportions and attitudes. To facilitate the representation of the human figure, the designers have developed geometric grids and fees (sets of rules), in order to identify the mathematical and proportional relationships that bind together the various parts of the body. These symmetries were "hidden the protagonists" the Heads of Madeleine Vionnet, who starting from them, he developed a "process architecture" to get a fit of garments "perfect". Invention, understood as a principle of composition, a method of a system of conceptual relations already existing forms, takes over the innovation, that is a field of unlimited possibilities of reason, supported by the development of technologies, to renew existing forms, more virtual forms of the humanbody. The correlation, therefore, of the graphic design and construction of the prototype, is resolved not only in an obvious increase of knowledge, but also the acquisition of an interpretative dimension of the image, otherwise impossible to grasp.

The Geometry of the Italian Fashion Models of Knowledge-Oriented Approach of the Project

CONVERTI, Fabio
2012

Abstract

The research is presented here in a text that will show-and the results obtained through studies, arguments and elaborations, structuring in order to describe the conceptual-creative process and design, in order to make clear the obvious and immediate readability the topic dealt with its development and expansion of discussion. The relationship between the drawing, intended as a graphic expression of a project, and its realization has always been a dichotomy. Already Alberti, in fact, had broken down, for better exposure, the architecture in two disciplines, emerging as the latter is composed of "design and construction", ie is the project and the technology needed for its construction. Despite this, the boundary between these two moments of the same process, though so distinct, it has never been precisely marked. The Ecole Politecnique, expression of the Enlightenment, the 800 is all the personality of Gaspard Monge, which accentuates this separation by creating two distinct figures: the architect and the engineer, Monge also supported the scientific value geometry in writing his treatise that the design is "a means to seek the truth." Point of union between the two is the design, while the former favors the stylistic qualities, makes him the second technical and structural properties. Coming to more recent times is the indissoluble relationship between geometry and fashion, who created new professional but with deep roots. These details give us the opportunity to highlight the possibilities offered by technological innovation in the field of graphics and, more generally, infomediale, which lead to careful reflection on the use of these digital technologies, supported by a wealth of knowledge trans-disciplinary, based on the culture of the project. The two described concepts can coexist and evolve into a single model that can be traced to the field of fashion design. This field leads to the creation of the designer, clear figure in the production of clothing / fashion, designing and creating thinking. In fact, the creative activity has historically been a designer working with art, but supported by geometric rules (using polygonal surfaces). The reproduction of the human body has always resulted in technical problems for designers, since this subject is characterized by a great variety of forms, proportions and attitudes. To facilitate the representation of the human figure, the designers have developed geometric grids and fees (sets of rules), in order to identify the mathematical and proportional relationships that bind together the various parts of the body. These symmetries were "hidden the protagonists" the Heads of Madeleine Vionnet, who starting from them, he developed a "process architecture" to get a fit of garments "perfect". Invention, understood as a principle of composition, a method of a system of conceptual relations already existing forms, takes over the innovation, that is a field of unlimited possibilities of reason, supported by the development of technologies, to renew existing forms, more virtual forms of the humanbody. The correlation, therefore, of the graphic design and construction of the prototype, is resolved not only in an obvious increase of knowledge, but also the acquisition of an interpretative dimension of the image, otherwise impossible to grasp.
2012
978-0-7717-0717-9
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11591/207211
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